COMPLETE OVERVIEW
Fixed Carcarous Dropping Only Carcarous Bulbs +
Fixed not being able to get "Free The Sun!" advancement +
Fixed bug where Carcarous would drop Forest Paste =
Added New Donor Item "Mosaic Planks"! +
Removed Structure Nautic Submarine -
Removed Structure Sunshine Meteor -
Removed Structure Sun Shrine -
Made Cherbon Overhang Rarer =
Added Tangled Planks +
Added Tangled Trapdoor +
Added Tangled Fence Gate +
Added Tangled Fence +
Added Tangled Button +
Added Tangled Stairs +
Added Tangled Pressure Plate +
Added Unfortunate Sundane Worshipper +
Added Rich Water +
Added Rich Sea +
Added Submarine Hull Trapdoor +
Added Nautic Glass +
Added Submarine Cabinet +
Added Bountiful Cherbon Wood +
Added Blessed Shrine +
Added Cherbon Mega Tree +
Added Sea Habitat +
Added Solar Meteor +
Added Tangled Treehouse +
Added Earth Smasher +
Added Cherbon Planks +
Added Cherbon Fence Gate +
Added Cherbon Fence +
Added Cherbon Button +
Added Cherbon Stairs +
Added Cherbon Pressure Plate +
Added Cherbon Slab +
Changed Planetary Dimension Ambient Light Source from True to False -
Removed Forest And Plains From Planetary Dimension -
Added Enriched Plains, Zarbon Canopy, Cherbon Overhang, Bushlands, The Tangled To Planetary Dimension +
Fixed Coballium Hoe's Registry =
Fixed Planetary Dimensions Registry =
Added Enriched Soil +
Added Enriched Grass +
Added Zarbon Log +
Added Zarbon Planks +
Added Zarbon Leaves +
Added Cherbon Log +
Added Cherbon Sack +
Added Cherbon Overhang +
Added Zarbon Canopy +
Added Enriched Plains +
Added Prickly Bush +
Added Tangled Log +
Added Tangled Leaves +
Added The Tangled +
Added JEI Support Somewhat? +
Added Planet Crafter +
Added Fiber Knot +
Added Sealed Container +
Added Forest Glue +
Removed Recipe; Planetary Ignitor -
Removed Recipe; Planetary Portal Block -
Added Living Leaves +
Added Living Log +
Added Living Forest +
Added Living Planks +
Added Living Stairs +
Added Living Slab +
Added Living Fence +
Added Living Pressure Plate +
Added Living Button +
Added Living Stick +
Added Living Fence Gate +
Added Carcarous +
Added Carcarous Bulb +
Added Seedling Bag +
Added Living Catalacti +
Added Cherbon Orbs +
Added Spore Sickness +
Added Plant Fiber +
Added Forest Paste +
Added Advancement "So sneaky!" +
Added Advancement "The Gem of the Planets" +
Added Advancement "The pendant of the ancients" +
Added Advancement "Solar Hyper Drilling!" +
Added Advancement "Forest Unsettler" +
Added Advancement "The thorn to a sweet flower" +
Added Advancement "The absolute pulverizer of rocks.. grassy ones" +
Added Advancement "Focus.. why did you spend this long getting this? Okay now you are gonna get fired." +
Added Advancement "Where life spreads and nature nurtures" +
Added Advancement "The symbol of life and prosperity" +
Added Advancement "The Forest Mender™!" +
Added Advancement "The Forest-o glue!" +
Added Advancement "The Bag of holding my items" +
Added Advancement "Hey.. who told me you can craft planets?" +
Added Advancement "The pieces to the puzzle!" +
The Otherside is no longer the root =
Changed Advancement "Free The Sun!" XP from 15 to 23 +
INITIAL CHANGES FOR THIS UPDATE !
Fixed Carcarous Dropping Only Carcarous Bulbs +
Fixed not being able to get "Free The Sun!" advancement +
Reason: Okay yes hi hi it has been a while since patch notes have rolled out but I was trying to get this done on Christmas Eve and well here we are! I hope.. I got this update done by Christmas Eve but hopefully I remembered to upload it on C-Eve! The following are the most amazing and most astonishing patch notes ever! Just kidding just normal patch notes, some new things have been added mainly around bosses this update, can't wait for V2.8! *wink*
The Boss "Uglr The Elemental Guardian" has been added! +
Added Grass Pendant +
Added Strange Statue +
Added Grass Poisoning +
Added Solar Miner +
Added Grass Gemstone +
Added Living Catalyst +
Added Grass Pendant JEI Information +
Added Ominous Shrine +
Added Sonic Blaster +
Added Lost Earth Warrior +
Made Living Forest More Common +
Added Unpurified Verdalith +
Added Shattered Verdalith +
Added Verdalith Shard +
Added Imbued Verdalith Shard +
Added Rock Smasher +
Added Forest Sneak +
Removed Most Secret Items -
Added Focus Fire MKII +
Added Deadly Rose +
Added Vitalisized Corrupt Heart +
Added Empty Corrupt Heart +
Added Vitalisized Forest Heart +
Advancements past here!
Added Advancement "So sneaky!" +
Added Advancement "The Gem of the Planets" +
Added Advancement "The pendant of the ancients" +
Added Advancement "Solar Hyper Drilling!" +
Added Advancement "Forest Unsettler" +
Added Advancement "The thorn to a sweet flower" +
Added Advancement "The absolute pulverizer of rocks.. grassy ones" +
Added Advancement "Focus.. why did you spend this long getting this? Okay now you are gonna get fired." +
Added Advancement "Where life spreads and nature nurtures" +
Added Advancement "The symbol of life and prosperity" +
Added Advancement "The Forest Mender™!" +
Added Advancement "The Forest-o glue!" +
Added Advancement "The Bag of holding my items" +
Added Advancement "Hey.. who told me you can craft planets?" +
Added Advancement "The pieces to the puzzle!" +
The Otherside is no longer the root =
Changed Advancement "Free The Sun!" XP from 15 to 23 +
Reason: A lot of reasons behind this actually, for one The Solar Corruption kind of bugs out if you leave so this is kind of like a unconventional fix for it. And another is that it kind of defeats the point of a boss if you just beat it with weak gear so I made it despawn after blank number of seconds, and no more leaving the world for I-frames or to think or to just come back to the boss randomly/disable its attacks, so no more of that I am afraid.
Bosses now despawn after a certain amount of time -
Bosses will now despawn upon leaving the world -
Reason: Ranged weapons have kind of rose in power compared to melee and if you look at vanilla Minecraft ranged weapons cost things.. maybe that changes?
Zapper now costs one Chargenite Battery charge -
Aphrodite Daggers Ability takes away durability -
Fireium Armor Set Ability takes away durability -
Coballium Armor Set Ability takes away durability -
You can no longer pick up arrows from Focus Fire -
Reason: The armor set abilities were always quite weak, so a few changes should be nice to put the armor set abilities back up to compete with other things.
Changed Water Droplet Speed from 0.85 to 1.35 +
Changed Water Droplet Damage from 2.5 to 2.8 +
Changed Water Droplet to be 10% more effective in rich water +
Changed Fireball Damage from 0 to 0.15 +
Changed Fireball Speed from 1.1 to 1.8 +
Reason: Oh man just some changes to post solar A-Dagger!
Changed Aphrodite Dagger Post Solar Cooldown Increase from 100% to 50% +
Changed Aphrodite Dagger Post Solar Damage Increase from 100% to 70% -
Reason: The Earth smasher was really good you would think it was a post boss weapon.. yeah no.
Changed Earth Smasher Attack Damage from 13 to 11.5 -
Changed Earth Smasher Attack Speed from 0.65 to 0.7 +
Reason: The Zapper has been quite powerful for some time now! And despite the nerf it is still quite powerful.
Changed The Zapper Damage from 1.35 to 1.18 -
Changed The Zapper Speed 20 to 18 -
Zapper no longer benefits from Corrupt Armor for the stat "Speed" -
Reason: De-Bot has always been quite powerful now, but Blade Ball is overshadowed with other things and is highly impractical so once more we are converting some of its pierce into damage to make it more reliable for damage.
Changed Blade Ball Damage from 1.1 to 1.8 +
Changed Blade Ball Pierce from 20 to 4 -
Changed Blade Ball Cooldown from 25 to 20 +
Changed Blade Ball Speed from 3 to 3.5 +
Changed De-Bot Attack Speed from 1.9 to 1.8 -
Changed De-Bot Damage from 9.5 to 8.5 -
Reason: Focus Fire, a rare ability to acquire yet a interesting but bad one. I am noticing maybe some full stat changes are needed? Well hopefully these will do. Now you may ask why nerfs despite me saying before it is not in meta? Well turns out if you can efficiently use it is as strong as a Zapper. A ZAPPER!? It just has slightly less cooldown and.. more pierce? Yeah I think this is better than the Zapper.. bit of a hot take though.
Changed Off Hand Multiplier from 25% to 50% =
Changed Focus Fire Damage from 0.935 to 0.9 -
Changed Focus Fire Speed from 33 t0 28 -
Changed Focus Fire Knockback from 2.7 to 2.1 -
Changed Focus Fire Pierce from 5 to 2 -
Changed Focus Fire Cooldown from 200 to 220 -
Reason: Just thought it could use some more drops.
Teddy Fear now drops leather +
Reason: The seedling bag is really nice and all but it is a touch too strong, not to mention off centered but that is going to stay.
Changed Seedling Bag max stack size from 64 to 50 -
Reason: Well, despite me accomplishing in making structures no longer meta it appears I over-nerfed them, so I will have to buff them back up.
Changed Blessed Shrine Separation from 27 to 21 +
Changed Blessed Shrine Spacing from 49 to 36 +
Changed Blessed Shrine Maximum from 8 to 16 +
Changed Blessed Shrine Minimum from 3 to 7 +
Changed Blessed Shrine Bonus Rolls from False to True +
Changed Solar Meteor Separation from 52 to 38 +
Changed Solar Meteor Spacing from 92 to 49 +
Changed Solar Meteor Minimum from 6 to 14 +
Changed Solar Meteor Maximum from 17 to 26 +
Changed Solar Meteor Maximum Bonus Rolls from 1 to 2 +
Changed Sea Habitat Separation from 21 to 15 +
Changed Sea Habitat Spacing from 34 to 21 +
Changed Sea Habitat Oceanic Orb Drop Chance from 8% to 11% +
Changed Sea Habitat Minimum from 5 to 9 +
Changed Sea Habitat Maximum from 13 to 21 +
Changed Sea Habitat Bonus Rolls from False to True +
Changed Sea Habitat Xenite Drop Chance from 2.5% to 3.5% +
Changed Cherbon Mega Tree Spacing from 22 to 18 +
Changed Bountiful Cherbon Wood Maximum from 9 to 12 +
Changed Bountiful Cherbon Wood Minimum from 4 to 5 +
Changed Bountiful Cherbon Wood Cherbon Log Maximum from 16 to 20 +
Changed Bountiful Cherbon Wood Earth Smasher Drop Chance from 6% to 4% -
Changed Tangled Treehouse Separation from 21 to 17 +
Changed Tangled Treehouse Spacing from 35 to 25 +
Changed Tangled Treehouse Minimum from 3 to 8 +
Changed Tangled Treehouse Maximum from 7 to 19 +
Changed Tangled Treehouse Aphrodite Maximum from 6 to 9 +
OVERVIEW OF ALL SNAPSHOTS COMBINED
Changed Living Leaves Drops To Be Separate +
Changed Living Leaves Living Catalacti Drop Chance from 0.8% to 3% +
Changed Living Leaves Cherbon Orbs Drop Chance from 3.5% to 6% +
Changed Living Leaves Living Stick Maximum from 1 to 2 +
Changed Carcarous Carcarous Bulb Drop Chance from 5% to 8% +
Changed Carcarous Patch Size from 9 to 23 +
Changed Carcarous Generation At Any Height from True to False =
Changed Forest Paste Recipe To Have Three Cherbon Orbs -
Zapper now costs one Chargenite Battery charge -
Aphrodite Daggers Ability takes away durability -
Fireium Armor Set Ability takes away durability -
Coballium Armor Set Ability takes away durability -
You can no longer pick up arrows from Focus Fire -
Bosses now despawn after a certain amount of time -
Bosses will now despawn upon leaving the world -
Changed Water Droplet Speed from 0.85 to 1.35 +
Changed Water Droplet Damage from 2.5 to 2.8 +
Changed Water Droplet to be 10% more effective in rich water +
Changed Fireball Damage from 0 to 0.15 +
Changed Fireball Speed from 1.1 to 1.8 +
Changed Aphrodite Dagger Post Solar Cooldown Increase from 100% to 50% +
Changed Aphrodite Dagger Post Solar Damage Increase from 100% to 70% -
Changed Earth Smasher Attack Damage from 13 to 11.5 -
Changed Earth Smasher Attack Speed from 0.65 to 0.7 +
Changed The Zapper Damage from 1.35 to 1.18 -
Changed The Zapper Speed 20 to 18 -
Zapper no longer benefits from Corrupt Armor for the stat "Speed" -
Changed Blade Ball Damage from 1.1 to 1.8 +
Changed Blade Ball Pierce from 20 to 4 -
Changed Blade Ball Cooldown from 25 to 20 +
Changed Blade Ball Speed from 3 to 3.5 +
Changed De-Bot Attack Speed from 1.9 to 1.8 -
Changed De-Bot Damage from 9.5 to 8.5 -
Changed Off Hand Multiplier from 25% to 50% =
Changed Focus Fire Damage from 0.935 to 0.9 -
Changed Focus Fire Speed from 33 to 28 -
Changed Focus Fire Knockback from 2.7 to 2.1 -
Changed Focus Fire Pierce from 5 to 2 -
Changed Focus Fire Cooldown from 200 to 220 -
Teddy Fear now drops leather +
Changed Seedling Bag max stack size from 64 to 50 -
Changed Blessed Shrine Separation from 27 to 21 +
Changed Blessed Shrine Spacing from 49 to 36 +
Changed Blessed Shrine Maximum from 8 to 16 +
Changed Blessed Shrine Minimum from 3 to 7 +
Changed Blessed Shrine Bonus Rolls from False to True +
Changed Solar Meteor Separation from 52 to 38 +
Changed Solar Meteor Spacing from 92 to 49 +
Changed Solar Meteor Minimum from 6 to 14 +
Changed Solar Meteor Maximum from 17 to 26 +
Changed Solar Meteor Maximum Bonus Rolls from 1 to 2 +
Changed Sea Habitat Separation from 21 to 15 +
Changed Sea Habitat Spacing from 34 to 21 +
Changed Sea Habitat Oceanic Orb Drop Chance from 8% to 11% +
Changed Sea Habitat Minimum from 5 to 9 +
Changed Sea Habitat Maximum from 13 to 21 +
Changed Sea Habitat Bonus Rolls from False to True +
Changed Sea Habitat Xenite Drop Chance from 2.5% to 3.5% +
Changed Cherbon Mega Tree Spacing from 22 to 18 +
Changed Bountiful Cherbon Wood Maximum from 9 to 12 +
Changed Bountiful Cherbon Wood Minimum from 4 to 5 +
Changed Bountiful Cherbon Wood Cherbon Log Maximum from 16 to 20 +
Changed Bountiful Cherbon Wood Earth Smasher Drop Chance from 6% to 4% -
Changed Tangled Treehouse Separation from 21 to 17 +
Changed Tangled Treehouse Spacing from 35 to 25 +
Changed Tangled Treehouse Minimum from 3 to 8 +
Changed Tangled Treehouse Maximum from 7 to 19 +
Changed Tangled Treehouse Aphrodite Maximum from 6 to 9 +
