Changed the way infusing Aphrodite works to boost performance +
Fixed bug where Mossy Stone didn't require a tool =
Reason: It is quite incomplete for now but you'll have to figure this boss out by yourself. Maybe next update their will be some changes to it..?
Added Boss "???" +
Reason: Another entry log to the pile, one more..?
Added Entry Log: Xenite +
Reason: Okay enough with the memes the Zapper is too OP so I am putting it in its place. And blade ball was just not worthwhile, not at all!
Changed Corrupt Armor Zapper Bonus from 20% to 15% -
Changed Zapper Damage from 1.6 to 1.35 -
Changed Zapper Cooldown from 85 to 100 -
Changed Zapper Speed from 22 to 20 -
Changed Zapper Pierce from 2 to 1 -
Changed Blade Ball Damage from 0.7 to 1.1 +
Changed Blade Ball Speed from 2 to 3 +
Changed Blade Ball Cooldown from 30 to 25 +
Reason: Just some quality of life and I felt like the Aphrodite didn't scale enough, especially after the solar corruption where you can gain things like the Blade of the Sun and The Zapper. The way I did this is allowing for better combos with it; I doubled its damage in return for double cooldown so in short - DPS stays the same but you are able to chain the Aphrodite dagger with the Blade of the Sun better.
You Are Now Able To Consume "Aphrodite Squared" =
You Are Now Able To Consume "Aphrodite Cubed" =
Consuming In Bulk Now Grants Bonus Aphrodite +
Added Post-Solar Corruption to Aphrodite Dagger +
Reason: I just changed around some cave values to make them more averaged out.
Changed Planetary Stone Hardness from 2 to 2.3 -
Changed Planetary Stone Resistance from 4 to 6.5 -
Changed Mossy Stone hardness from 3 to 3.5 -
Changed Mossy Stone Hardness from 7 to 10 -
Changed Mossy Stone Ore Groups Per Chunk from 18 to 23 +
Reason: I felt like that mining wasn't dominant enough so I am changing around some structure values and loot tables so it is more worthwhile mining.
Changed Nautic Submarine Separation from 18 to 22 -
Changed Bottom Deck Loot Table Maximum from 19 to 16 -
Changed Bottom Deck Loot Table Bonus Maximum from 2 to 1 -
Changed Submarine Loot Table Iron Maximum from 4 to 2 -
Changed Submarine Loot Table Maximum from 16 to 13 -
Changed Submarine Loot Table Minimum from 10 to 7 -
Changed Submarine Loot Table Bonus Rolls from True to False -
Changed Bottom Deck Deactivated Solar Tablet Drop Chance from 2% to 1% -
Changed Sunshine Meteor Separation from 15 to 19 -
Changed Sunshine Meteor Spacing from 21 to 25 -
Changed Sunshine Meteor Loot Table Maximum from 33 to 22 -
Changed Sunshine Meteor Loot Table Minimum from 21 to 16 -
Changed Sunshine Meteor Loot Table Sapphire Maximum from 2 to 1 -
Changed Sunshine Meteor Loot Table Sapphire Drop Chance from 2.2% to 1.3% -
Changed Sunshine Meteor Loot Table Deactivated Solar Tablet Drop Chance from 1.8% to 1.1% -
Changed Sunshine Meteor Loot Table Coballium Maximum from 5 to 3 -
Changed Sunshine Meteor Loot Table Coballium Minimum from 2 to 1 -
Changed Sunshine Meteor Loot Table Coballium Drop Chance from 15% to 12% -
Changed Sunshine Meteor Loot Table Fireium Drop Chance from 10% to 7% -
Changed Sunshine Meteor Loot Table Fireium Maximum from 3 to 2 -
Changed Sunshine Meteor Loot Table Sundane Minimum from 1 to 0 -
Changed Sunshine Meteor Loot Table Sundane Maximum from 2 to 1 -
Changed Sunshine Meteor Loot Table Xenite Drop Chance from 1.8% to 1.3% -
Changed Sunshine Meteor Loot Table Aphrodite Maximum from 7 to 5 -
Changed Sun Pillar Separation from 10 to 9 +
Changed Sun Pillar Spacing from 15 to 13 +
Changed Sun Pillar Minimum from 11 to 10 -
Changed Sun Pillar Maximum from 18 to 15 -
Changed Sun Pillar Fireium Maximum from 5 to 3 -
Changed Sun Pillar Coballium Maximum from 7 to 5 -
Changed Sun Pillar Xenite Drop Chance from 4.5% to 2% -
Changed Sun Pillar Xenite Maximum from 2 to 1 -
Changed Sun Pillar Sun Fragment Drop Chance from 22.5% to 15% -
Changed Sun Pillar Sun Fragment Maximum from 5 to 4 -
Changed Sun Pillar Aphrodite Maximum from 11 to 7 -
Changed Sun Pillar Aphrodite Minimum from 6 to 4 -
Changed Sun Pillar Aphrodite Drop Chance 17.5% to 14%
Changed Sun Shrine Separation from 13 to 19 -
Changed Sun Shrine Spacing from 17 to 24 -
Changed Sun Shrine Ruby Drop Chance from 1% to 0.7% -
Changed Sun Shrine Sapphire Drop Chance from 2.8% to 1.5% -
Changed Sun Shrine Xenite Drop Chance from 3% to 1.8% -
Changed Sun Shrine Deactivated Solar Tablet Drop Chance from 1.1% to 0.9% -
Changed Sun Shrine Sun Fragment Drop Chance from 12.5% to 9.5% -
Changed Sun Shrine Sun Fragment Maximum from 8 to 5 -
Changed Sun Shrine Sun Fragment Minimum from 3 to 2 -
Changed Sun Temple Separation from 30 to 40 -
Changed Sun Temple Spacing from 65 to 55 +
Reason: I didn't really like where the Aphrodite Cores lay, I kind of made it last second and they were very unbalanced.
Changed Unstable Aphrodite Core Power from 60 to 45 -
Changed Unstable Aphrodite Core Initial Explosion from 2 to 3 =
Changed Unstable Aphrodite Core Explosion Delay from 80 to 110 =
Changed Unstable Aphrodite Core Time Between Explosions from 10 to 8 =
Changed Unstable Aphrodite Core Final Explosion from 60 to 50 -
Changed Aphrodite Core Explosion Delay from 30 to 50 =
Changed Aphrodite Core Explosion Power from 9 to 6 -
Reason: Structures have been meta for quite a while so I am trying to even them out to keep the general idea of the mod which is you pick your path.
Changed Coballium Ore Resistance from 1.35 to 12 -
Changed Coballium Ore Hardness from 3.425 to 3 +
Changed Coballium Ore Ore Groups Per Chunk from 7 to 13 +
Changed Fireium Ore Hardness from 5.35 to 4 +
Changed Fireium Ore Resistance from 2.35 to 15 -
Changed Fireium Ore Average Groups from 4 to 9 +
Changed Edible Coballium Ore Resistance from 0.925 to 9 -
Changed Edible Coballium Ore Hardness from 2.2 to 2.5 -
Changed Lembrane Ore Hardness from 1.9 to 2.3 -
Changed Lembrane Ore Resistance from 1.2 to 7.5
Changed Edible Fireium Ore Hardness from 4.65 to 3.6 +
Changed Edible Fireium Ore Resistance from 1.285 to 11 -
Changed Edible Fireium Ore Tool Level from Iron to Stone +
Changed Edible Lembrane Ore Hardness from 1.65 to 2 -
Changed Edible Lembrane Ore Resistance from 0.8 to 6 -
Changed Ruby Ore Hardness from 43.5 to 22.5 +
Changed Ruby Ore Resistance from 6.65 to 20 -
Changed Ruby Ore Ore Per Chunk from 2 to 4 +
Changed Ruby Ore Ores Per Group from 3 to 5 +
Changed Ruby Ore Maximum Height from -15 to -25 =
Changed Ruby Ore Minimum from -90 to -70 =
Changed Ruby Ore Generation from Triangle to Uniform =
Reason: All changes to recipes are welcomed, especially if it is for meta changes!
Changed Xenite Upgrade Template Recipe; changed the Xenite to Xenite Back Panel -
Changed Coballium Ore Blasting Recipe XP Reward from 1.4 to 3 +
Changed Coballium Ore Blasting Recipe Time from 330 to 200 +
Changed Fireium Ore Blasting Recipe XP from 1.6 to 4 +
Changed Fireium Ore Blasting Recipe Time from 450 to 250 +
Changed Sundane Barrel Recipe To Be Shapeless =
Changed Sundane Storage Fragment To Be Shapeless =
Changed Aphrodite Speck Smelting Recipe XP Reward from 0.4 to 0.15 -
Changed Aphrodite Speck Smelting Recipe Time from 10 to 15 -
Changed the Forge so that each tier higher adds the previous tier by one +
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