Added Donor Item: Teddy Bear +
Changed The Solar Corruption Attacks To Be Infinite -
Fixed The Beam Orb Model Not Appearing =
Fixed Aphrodite Dagger Not Working On Lower Tiers +
Reason: The mod has always lacked lore for how big it's becoming and how much potential lore that can be had, so I added the lore to DT-E. This took me a long time to do so I hope you enjoy it.
Added "Computer Tier 1" =
Added "Chargenite Battery" =
Added "Chargenite Wire" =
Added "Reflecting Glass" =
Added "Display Screen" =
Added "Xenite Back Panel" =
Added "Xenite Frame" =
Added "Monitor Podium" =
Added "Xenite Upgrade Template" =
Added "Tier One Tablet" =
Reason: The mod has always lacked lore for how big it's becoming and how much potential lore that can be had, so I added the lore to DT-E. This took me a long time to do so I hope you enjoy it.
Added "Computer Tier 1" =
Added "Chargenite Battery" =
Added "Chargenite Wire" =
Added "Reflecting Glass" =
Added "Display Screen" =
Added "Xenite Back Panel" =
Added "Xenite Frame" =
Added "Monitor Podium" =
Added "Xenite Upgrade Template" =
Added "Tier One Tablet" =
Reason: Just some changes I felt that the Sun Reincarnations didn't quite swarm enough so I am bumping them up.
Changed Sun Reincarnation Immunity To Arrows from true to false +
Changed Sun Reincarnation Immunity To Explosions from true to false +
Changed Sun Reincarnation Movement from 0.3 to 0.35 -
Changed Sun Reincarnation EXP from 7 to 9 +
Changed Sun Reincarnation Armor from 0 to 5 -
Changed Sun Reincarnation Attack Damage from 3 to 5 -
Changed Sun Reincarnation Spawn Rate Minimum from 1 to 3 -
Changed Sun Reincarnation Spawn Rate Maximum from 4 to 5 -
Changed Sun Reincarnation Added Chargenite Battery Drop +
Changed Sun Reincarnation Minion Movement from 0.265 to 0.24 +
Reason: With new introductions to reworks and balance changes making things more stronger the Solar Corruption needed to be amped up a bit. I always felt that the Solar Corruption never had enough drops for how big of a boss it is so I am amping up the drops and adding new ones.
Changed The Solar Corruption Health from 465 to 535 -
Changed The Solar Corruption EXP from 75 to 140 +
Changed The Solar Corruption Attack Damage from 16 to 21 -
Changed The Solar Corruption Armor from 9 to 11 -
Changed The Solar Corruption Knockback from 7 to 11 -
Changed The Solar Corruption Projectile Follow Range from 20 to 35 -
Changed The Solar Corruption Projectile Interval from 35 to 30 -
Changed The Solar Corruption Explosion Power from 1.6 to 2.3 -
Changed The Solar Corruption Explosion Interval from 120 to 110 -
Changed The Solar Corruption Summon Interval from 600 to 350 -
Changed The Solar Corruption Summon Amount from 3 to 4 -
Changed The Solar Corruption Projectile Power from 1.08 to 1.3 -
Changed The Solar Corruption Projectile Hit Damage from 2.65 to 2.85 -
Changed The Solar Corruption Projectile Hit Knockback from 1 to 2 -
Changed The Solar Corruption Loot Table Zapper Drop Chance from 5% to 4% -
Changed The Solar Corruption Loot Table Double Edged Blade Of The Sun Drop Chance from 5% to 6% +
Changed The Solar Corruption Loot Table Corrupt Armor Set Drop Chance from 8% to 9% +
Added Sun Orb To The Solar Corruption Loot Table +
Added Sundane Storage Fragment To The Solar Corruption Loot Table +
Changed The Solar Corruption Loot Table Sundane Maximum from 4 to 9 +
Changed The Solar Corruption Loot Table Sundane Minimum from 3 to 5 +
Changed The Solar Corruption Loot Table Sundane Drop Chance from 9% to 11% +
Changed The Solar Corruption Loot Table Sun Fragment Drop Chance from 13% to 17% +
Changed The Solar Corruption Loot Table Sun Fragment Maximum from 45 to 95 +
Changed The Solar Corruption Loot Table Sun Fragment Minimum from 20 to 50 +
Changed The Solar Corruption Loot Table Maximum Rolls from 12 to 19 +
Changed The Solar Corruption Loot Table Minimum Rolls from 6 to 11 +
Changed The Solar Corruption Loot Table Bonus Rolls from false to true +
Reason: Xenite Armor was really strong compared to something like the Corrupted Armor Set Bonus so I am toning it down some.
Changed Xenite Full Set Bonus Strength from 2 to 1 -
Xenite Full Set Bonus Gained; Slowness I -
Reason: The Aphrodite Dagger pale in comparison to Xenite's strength bonus, so to compensate and make it better I will be boosting it's early and late tiers, and I will also be nerfing more to the middle tiers.
Changed Aphrodite Dagger Power 1 Damage from 2 to 3 +
Changed Aphrodite Dagger Power 2 damage from 3 to 4 +
Changed Aphrodite Dagger Power 3 Damage from 5 to 6 +
Changed Aphrodite Dagger Power 4 Damage from 7 to 8 +
Changed Aphrodite Dagger Power 5 Damage from 10 to 12 +
Changed Aphrodite Dagger Power 1 Cooldown from 100 to 90 +
Changed Aphrodite Dagger Power 2 Cooldown from 90 to 85 +
Changed Aphrodite Dagger Power 3 Cooldown from 70 to 75 -
Changed Aphrodite Dagger Power 4 Cooldown from 50 to 65 -
Changed Aphrodite Dagger Power 5 Cooldown from 25 to 50 -
Changed Aphrodite Dagger Power 1 Infused from 60 to 50 +
Changed Aphrodite Dagger Power 2 Infused from 120 to 105 +
Changed Aphrodite Dagger Power 3 Infused from 200 to 180 +
Changed Aphrodite Dagger Power 4 Infused from 350 to 230 +
Changed Aphrodite Dagger Power 5 Infused from 600 to 360 +
Increased Aphrodite Dagger Max Power from 5 to 7 +
Reason: The Corrupt armor being worse than the Xenite Armor didn't sit right with me, so I changed it. As for the Zapper I have no words. The Double Edged Blade Of The Sun always felt a bit weak so I am amping it up a bit.
Changed Corrupt Full Set Bonus Regeneration from 1 to 3 +
Corrupt Full Set Bonus Gained; Better Zapper +
Changed The Zapper Cooldown from 100 to 85 +
Changed The Zapper Charge Up from 15 to 12 +
Changed The Zapper Damage from 1.1 to 1.6 +
Changed The Zapper Knockback from 0.03 to 0.025 -
Changed The Zapper Speed from 16 to 22 +
Changed Double Edged Blade Of The Sun Damage from 8.2 to 9.5 +
Changed Double Edged Blade Of The Sun Durability from 4096 to 1024 -
Added Double Edged Blade Of The Sun Ability; Blade Ball +
Reason: The Sunshine Meteor always felt a bit lackluster to me, all it containing is just sunny toppers and sun clouds so I decided to amplify some of the rewards of it. The Submarine has felt a bit.. weird to say the least, it was definitely decent but it took a while too loot so I am gonna make it more worthwhile to loot while making it a little rarer.
Changed Sunshine Meteor Loot Table Minimum from 12 to 21 +
Changed Sunshine Meteor Loot Table Maximum from 18 to 33 +
Changed Sunshine Meteor Loot Table Bonus Rolls Maximum from 1 to 2 +
Changed Sunshine Meteor Loot Table Aphrodite Maximum from 5 to 7 +
Changed Bottom Deck Chest Loot Table Maximum from 17 to 19 +
Changed Bottom Deck Chest Loot Table Bonus Roll Maximum from 1 to 2 +
Changed Submarine Loot Table Maximum from 10 to 16 +
Changed Submarine Loot Table Minimum from 7 to 10 +
Changed Submarine Loot Table Bonus Rolls from false to true +
Changed Nautic Submarine Separation from 14 to 19 -
Changed Nautic Submarine Spacing from 19 to 28 -
