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Bug Fixes:

Fixed Oceanic Egg Stew giving 200+ saturation -
Fixed Sun Shrine spawning Nautic Submarines instead of the Sun Shrine +
Fixed Broken Submarine Hull Stairs being able to be obtained with your hand -


Reason: Needed to add some extra progression, and some things needed to be removed because new ways of obtaining them has arose. And it was finally time Sundane Tools were finally obainable

Removed Sapphire Ore -
Added Sundane Axe Head +
Added Sundane Hoe Head +
Added Sundane Pickaxe Head +
Added Sundane Shovel Head +
Added Sundane Sword Blade +
Added The Smeltery MK Three +
Added The Smeltery MK Three Recipe +
Added The "Tools of the sun!" Advancement +
Added The "The Sun Forge" Advancement +
Added The "The heads of the sun!" Advancement +
Added The Aphrodite Dagger +
Added The Tool Anvil MK Three +
Added The Tool Anvil MK Three Recipe +


 

Reason: It turned out Aphrodite is really common already so I decided to reset it back to it's original amount I had planned, plus the addition of the Aphrodite Dagger obtained from the advancement for Quintic Aphrodite made me decide to bring this back.

Doubled The Cost Of The Aphrodite Condensation Recipes -


Reason: Food was a bit bugged turns out and some changes needed to be made on balancing

Changed Oceanic Egg Stew Saturation from 19.35 to 2.25 -
Changed Oceanic Egg Stew Nutritional from 12 to 9 -
Changed Oceanic Egg Stew Use Duration from 48 to 55 -
Changed Oceanic Egg Stew Stack Size from 12 to 15 +
Changed Oceanic Egg Stew Rarity from Common to Uncommon =
Changed Oceanic Orb Nutritional from 4 to 3 -
Changed Oceanic Orb Saturation from 1.35 to 0.9 -
Changed Oceanic Orb Stack Size from 50 to 40 -
Changed Oceanic Orb Use Duration from 22 to 28 -
Changed Edible Fireium Always Edible from True to False -
Changed Edible Fireium Use Duration from 18 to 22 -
Changed Edible Fireium Nutritional Value from 2 to 3 +
Changed Edible Fireium Saturation from 0.85 to 0.7 -
Changed Edible Coballium Always Edible from True to False -
Changed Edible Coballium Saturation from 0.5 to 0.45 -
Changed Edible Coballium Use Duration from 18 to 22 -
Changed Edible Lembrane Saturation from 0.2 to 0.23 +
Changed Edible Lembrane Stack Size from 30 to 50 +
Changed Edible Lembrane Use Duration from 14 to 16 -


Reason: I felt that some structures were spawning very frequent so I wanted to change up some of that, and some blocks were not normalized.

Changed Nautic Submarine Separation from 10 to 12 -
Changed Nautic Submarine Spacing from 18 to 22 -
Changed Sunshine Meteor Seperation from 7 to 8 -
Changed Sunshine Meteor Spacing from 13 to 11 +
Changed Sun Shrine Seperation from 8 to 7 +
Changed Sun Shrine Spacing from 17 to 13 +


Reason: Some things felt too much or too little on the loot table part so a few changes needed to be made.

Changed Submarine Loot Table Sun Fragment Max from 1 to 2 +
Changed Submarine Loot Table Oceanic Orb Drop Chance from 10% to 7%
Changed Submarine Loot Table Aphrodite Max from 3 to 2 -
Changed Submarine Loot Table Aphrodite Drop Chance from 12.5% to 9% -
Changed Submarine Loot Table Oceanic Egg Drop Chance from 1.65% to 1.45% -
Changed Submarine Loot Table Coballium Drop Chance from 8% to 6% -
Changed Submarine Loot Table Coballium Drop Chance from 2 to 1 -
Changed Submarine Loot Table Fireium Drop Chance from 5.5% to 5% -
Changed Submarine Loot Table Ability Upgrade Template Fragment Drop Chance from 0.03% to 0.07% +
Changed Submarine Loot Table Xenite Drop Chance from 0.35% to 0.55% +
Changed Submarine Loot Table Minimum Rolls from 3 to 7 +
Changed Submarine Loot Table Maximum rolls from 13 to 10 -
Changed Submarine Loot Table To Have Iron +
Changed Submarine Bottom Deck Loot Table Oceanic Egg Drop Chance from 11.5% to 8.5% -
Changed Submarine Bottom Deck Loot Table Submarine Hull Drop Chance from 28.75% to 15% -
Changed Submarine Bottom Deck Loot Table Submarine Hull Maximum from 8 to 5 -
Changed Submarine Bottom Deck Loot Table Submarine Hull Minimum from 1 to 3 +
Changed Submarine Bottom Deck Loot Table Sun Fragment Drop Chance from 10.5% to 8% -
Changed Submarine Bottom Deck Loot Table Sun Fragment Maximum from 3 to 2 -
Changed Submarine Bottom Deck Loot Table Deactivated Solar Tablet Drop Chance from 2.25% to 2% -
Changed Submarine Bottom Deck Loot Table Ability Upgrade Template Fragment Drop Chance from 0.3% to 0.8% +
Changed Submarine Bottom Deck Loot Table Aphrodite Drop Chance from 20% to 12% -
Changed Submarine Bottom Deck Loot Table Maximum from 6 to 4 -
Changed Submarine Bottom Deck Loot Table Minimum from 1 to 3 +
Changed Submarine Bottom Deck Loot Table Oceanic Orb Drop Chance from 15% to 9% -
Changed Submarine Bottom Deck Loot Table Oceanic Orb Minimum from 0 to 1 +
Changed Submarine Bottom Deck Loot Table Maximum from 4 to 3 -
Changed Submarine Bottom Deck Loot Table Xenite Drop Chance from 1.75% to 1.95% +
Changed Submarine Bottom Deck Loot Table Xenite Minimum from 0 to 1 +
Changed Submarine Bottom Deck Loot Table Minimum Rolls from 5 to 8 +
Changed Submarine Bottom Deck Loot Table Maximum Rolls from 18 to 13 -
Changed Sunshine Meteor Loot Table Minimum Rolls from 2 to 7 +
Changed Sunshine Meteor Loot Table Maximum Rolls from 9 to 13 +
Changed Sunshine Meteor Loot Table Ability Upgrade Template Drop Chance from 0.12% to 0.18% +
Changed Sunshine Meteor Loot Table Sun Fragment Drop Chance from 12.5% to 18% +
Changed Sunshine Meteor Loot Table Sun Fragment Minimum from 0 to 2 +
Changed Sunshine Meteor Loot Table Sun Fragment Maximum from 2 to 5 +
Changed Sunshine Meteor Loot Table Deactivated Solar Tablet Drop Chance from 1.2% to 1.5% +
Changed Sunshine Meteor Loot Table Sun Cloud Maximum from 8 to 7 -
Changed Sun Cloud Loot Table Sundane Drop Chance from 0.01% to 0.03% +
Changed Sunny Topper Loot Table Sundane Drop Chance from 0.03% to 0.08% +
Changed Golden Crate Loot Table Sundane Drop Chance from 0.2% to 0.3% +
Changed Sun Shrine Minimum Rolls from 2 to 7 +
Changed Sun Shrine Maximum Rolls from 7 to 11 +
Changed Sun Shrine Sapphire Minimum from 0 to 1 +
Changed Sun Shrine Bonus Rolls from False to True +
Changed Lembrane Ore Maximum from 3 to 2 -
Changed The Solar Corruption Loot Table Corrupt Armor from 5% to 8% +
Changed The Solar Corruption Loot Table Sun Fragment Drop Chance from 17% to 13%
Changed The Solar Corruption Loot Table Sun Fragment Maximum from 65 to 45 -
Changed The Solar Corruption Loot Table Sun Fragment Minimum from 15 to 20 +
Changed The Solar Corruption Loot Table Sundane Drop Chance from 3% to 9% +
Changed The Solar Corruption Loot Table Sundane Maximum from 3 to 4 +
Changed The Solar Corruption Loot Table Sundane Minimum from 1 to 3 +
Changed The Solar Corruption Loot Table Main Drop Pool Maximum from 19 to 12 -


Reason: I needed to normalize things over on some blocks, some broke really fast some broke really slow some required a diamond pickaxe but some required stone and it just made no sense.

Changed Submarine Hull Stairs Harvest Level from 3 to 2 +
Changed Submarine Hull Stairs Resistance from 13.65 to 11.5 -
Changed Submarine Hull Harvest Level from 1 to 2 -
Changed Submarine Hull Resistance from 19.35 to 12.65 -
Changed Submarine Hull Hardness from 28.95 to 26.2 +
Changed Submarine Hull Damaged Material from Rock to Iron =
Changed Submarine Hull Damaged Harvest Level from 3 to 2 +
Changed Submarine Hull Damaged Hardness from 8.325 to 12.55 -
Changed Broken Submarine Hull Stairs Hardness from 6.815 to 10.3 -
Changed Broken Submarine Hull Stairs Material from Rock to Iron =
Changed Broken Submarine Hull Stairs Harvest Level from 3 to 2 +
Changed Submarine Flooring Harvest Level from 3 to 2 +
Changed Destroyed Redstone Lamp Resistance from 0.125 to 0.15 +
Changed Destroyed Redstone Lamp Hardness from 1.125 to 1.3 -
Changed Sunny Topper Harvest Level from 0 to 1 -
Changed Sunny Topper Speed from 0.85 to 0.825 -
Changed Sun Cloud Harvest Level from 0 to 1 -
Changed Sun Infuser Hardness from 56.5 to 31.5 +
Changed Sun Infuser Resistance from 33.5 to 21.5 -
Changed Sun Infuser Harvest Level from 3 to 2 +
Changed Ruby Ore Average Groups Per Chunk from 2 to 4 +
Changed Ruby Ore Average Number Of Ores from 3 to 4 +


Reason: Lots of small tweaks to rarity and stack size just to mix things up a little.

Changed Oceanic Egg Rarity from Uncommon to Rare =
Changed Oceanic Egg Stack Size from 8 to 20 +
Changed Sundane Storage Module Stack Size from 1 to 3 +
Changed The Condenser Durability from 160 to 120 -
Changed The Seperator Durability from 160 to 65 -
Changed Xenite Rarity from Uncommon to Rare =
Changed Xenite Stack Size from 64 to 48 -
Changed Fireium Display Name from Fireium Gem to Fireium =
Changed Fireium Rarity from Common to Uncommon =
Changed Sapphire Rarity from Common to Rare =
Changed Ruby Rarity from Uncommon to Rare =
Changed Aphrodite Stick Rarity from Common to Uncommon =
Changed Sundane Storage Fragment Stack Size from 5 to 8 +
Changed Sun Orb Rarity from Rare to Uncommon =
Changed Sundane Rarity from Common to Rare =
Changed Planetary Ignitor Rarity from Common to Uncommon =


Reason: It simply did nothing, it was a bit of a hassle to deal with in structures and such.

Removed Dripstone Caves from Planetary Dimension =
Removed Jaggy Peaks from Planetary Dimension =
Removed Stony Peaks from Planetary Dimension =


Reason: The boss drops from the Solar Corruption has been pretty weak despite buff after buff given to all of them, so I just decided why not buff them again? Well I did to make the sword more viable.

Changed Doubled Edged Sword Of The Sun Attack Damage from 7.2 to 8.2 +
Changed Doubled Edged Sword Of The Sun Enchantability from 9 to 10 +
Changed Doubled Edged Sword Of The Sun Attack Speed from 1.85 to 1.9 +
Changed Doubled Edged Sword Of The Sun Display Name from Doubled Edged Sword Of The Sun to Doubled Edged Blade Of The Sun =
Changed The Zapper Cooldown from 150 to 120 +
Changed The Zapper Damage from 1.3 to 1.7 +
Changed The Zapper Pierce from 3 to 2 -
Changed The Zapper Speed from 10 to 13 +
Changed The Zapper Charge Up from 12 to 9 +
Changed The Zapper Knockback from 0.01 to 0.03 +
Changed Focus Fire Damage from 0.3425 to 0.935 +
Changed Focus Fire Speed from 19 to 26 +
Changed Focus Fire Inaccuracy from 0 to 2 -
Changed Focus Fire Cooldown from 250 to 200 +
Changed Focus Fire Knockback from 4.3 to 2.7 -


Reason: Some changes here and there to fix some bugs and balance things out.

Changed Sun Reincarnation EXP Amount from 5 to 4 -
Changed Sun Reincarnation Arrow Damage from True to False -
Changed Sun Reincarnation Step Height from 0.6 to 1 -
Changed Sun Reincarnation Knockback Resistance from 0.09 to 0.07 +
Changed Sun Reincarnation Armor from 2 to 3 -
Changed The Solar Corruption Health from 520 to 465 +
Changed The Solar Corruption Exp Amount from 80 to 75 -
Changed The Solar Corruption Attack Strength from 9 to 16 -
Changed The Solar Corruption Armor from 10 to 9 +
Changed The Solar Corruption Attack Knockback from 5 to 7 -
Changed The Solar Corruption Width from 0.7 to 0.9 +
Changed The Solar Corruption Shadow from 0.6 to 0.75 =
Changed The Solar Corruption Beam Orb Damage from 2.65 to 2.35 +
Changed The Solar Corruption Projectile Power from 1.1 to 1.08 +
Changed The Solar Corruption Attack Interval from 30 to 35 +


 

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