Adds:
* Added a whole new crafting system for tools -
* Changed around some values with the Sun Transcender to prevent dying +
* Added new workstations such as the Smeltery +
* Added plenty of new items for the new tool update +
* Added the Tool Anvil +
* Added the Armor Forges +
Specifics:
Reason: The sun pillar has been noticeably good structure for how common it is so we are toning down a lot of the values. I simply also thought that some changes needed to be made to the Sunshine Meteor because it was way too common and had pretty OP drops for stuff like Sun Fragments, I didn't want much more grind to come from the Deactivated Solar Tablet so I buffed it slightly along with the ability upgrade template. The Sunshine Meteor overall had a good run of being really reliable for rolls but sadly it's reign of overpower-ness ends now, along with the Sun Pillar. I thought that the Nautic Submarine was too rare so I toned down some of those values. I felt that the regular submarine chest loot table was also pretty decent and a loot table as common as that would be too OP to have bonus rolls. I felt that a lot of changes were needed to the bottom deck chests on the Nautic Submarine due to me upping its spawn rate and I also changed around some values where I thought was needed.
Changed the Sun Pillar separation amount from 12 to 17 -
Changed the Sun Pillar spacing from 21 to 31 -
Changed Sun Pillar Drops the rolls minimum from 6 to 4 -
Changed Sun Pillar Drops the rolls maximum from 27 to 18 -
Changed Sun Pillar Drops bonus rolls maximum from 2 to 1 (minimum still stays at 0) -
Changed Sun Pillar Drops Xenite minimum 1 to 0 -
Changed Sun Pillar Drops Xenite maximum from 3 to 2 -
Changed Sun Pillar Drops Xenite drop chance from 6% to 4.5% -
Changed Sun Pillar Drops Sun Fragments maximum from 7 to 5 -
Changed Sun Pillar Drops Sun Fragments minimum from 1 to 2 +
Changed Sun Pillar Drops Sun Fragments drop chance from 25% to 22.5% -
Changed Sun Pillar Drops Aphrodites minimum from 4 to 3 -
Changed Sun Pillar Drops Aphrodites maximum from 14 to 8 -
Changed Sun Pillar Drops Aphrodites drop chance from 30% to 17.5% -
Changed Sun Pillar Drops Coballium minimum from 1 to 3 +
Changed Sun Pillar Drops Coballium maximum from 12 to 7 -
Changed Sun Pillar Drops Coballium drop chance from 18% to 16% -
Changed Sun Pillar Drops Fireium minimum from 1 to 2 +
Changed Sun Pillar Drops Fireium maximum from 8 to 5 -
Changed Sun Pillar Drops Fireium drop chance from 12% to 9% -
Changed Sun Pillar Drops Sundane drop chance from 0.3% to 0.45% +
Changed Sun Pillar Drops Sundane maximum from 1 to 2 +
Changed Sun Pillar Drops Sundane Storage Fragment drop chance from 0.6% to 0.8% +
Changed Sun Pillar Drops Ability Upgrade Template Fragment drop chance from 0.4% to 0.5% +
Changed Sun Pillar Drops Ability Upgrade Template Fragment minimum from 1 to 0 -
Changed Golden Crate drop chance for Sundane from 1% to 2% +
Changed Sunny Topper drop chance for Sundane from 0.1% to 0.3% +
Changed Sunshine Meteor minimum drop chance for Sunny Cloud from 0 to 3 +
Changed Sunshine Meteor minimum drop chance for Sunny Topper from 0 to 2 +
Changed Sunshine Meteor Drop Chance for Sun Fragment from 30% to 12.5% -
Changed Sunshine Meteor Minimum drop chance for Sun Fragment from 1 to 0 -
Changed Sunshine Meteor Maximum drop chance for Sun Fragment from 3 to 2 -
Changed Sunshine Meteor drop chance for Ability Upgrade Template Fragment from 0.08% to 0.12% +
Changed Sunshine Meteor drop chance for Deactivated Solar Tablet from 1% to 1.2% +
Changed Sunshine Meteor Minimum Rolls from 3 to 2 -
Changed Sunshine Meteor Maximum Rolls from 11 to 9 -
Changed Sunshine Meteor Seperation changed from 4 to 7 -
Changed Sunshine Meteor Spacing from 9 to 13 -
Changed Nautic Submarine Seperation from 11 to 10 +
Changed Nautic Submarine Spacing from 23 to 18 +
Changed Nautic Submarine Regular Chest Ability Upgrade Template Fragment from 0.01% to 0.03% +
Changed Nautic Submarine Regular Chest Aphrodite Maximum drop chance from 2 to 3 +
Changed Nautic Submarine Regular Chest Changed Bonus Rolls maximum from 1 to 0 -
Changed Nautic Submarine Regular Chest Maximum Rolls from 13 to 11 -
Changed Nautic Submarine Regular Chest Minimum Rolls from 3 to 2 -
Changed Nautic Submarine Bottom Deck Chest Bonus Rolls maximum from 2 to 1 -
Changed Nautic Submarine Bottom Deck Chest Minimum rolls from 6 to 5 -
Changed Nautic Submarine Bottom Deck Chest Maximum rolls from 21 to 18 -
Changed Nautic Submarine Bottom Deck Chest Xenite Drop Chance from 2.25% to 1.75% -
Changed Nautic Submarine Bottom Deck Chest Submarine Hull Minimum from 1 to 2 +
Changed Nautic Submarine Bottom Deck Chest Submarine Hull Maximum from 5 to 8 +
Changed Nautic Submarine Bottom Deck Chest Aphrodite Minimum from 1 to 2 +
Changed Nautic Submarine Bottom Deck Chest Aphrodite Maximum from 7 to 6 -
Changed Nautic Submarine Bottom Deck Chest Deactivated Solar Tablet from 1% to 2.25% +
Changed Nautic Submarine Bottom Deck Chest Ability Upgrade Template Fragment from 0.1% to 0.3% +
Changed Nautic Submarine Bottom Deck Chest Oceanic Egg Drop Chance from 7.5% to 11.5% +
Changed Nautic Submarine Bottom Deck Chest Oceanic Egg Maximum from 1 to 2 +
Changed Nautic Submarine Bottom Deck Chest Sun Fragment Maximum from 2 to 3 +
Reason: I simply felt that the current progression was pretty simple kind of like the regular dimension two mod so just like the armor I changed up the way you progress.
Added The Smeltery MK One +
Added The Smeltery MK Two +
Added tool heads for each of the Coballium tools +
Added tool heads for each of the Fireium tools +
Added the Tool Anvil MK One +
Added the Tool Anvil MK Two +
Added the Armor Forge MK One +
Added the Armor Forge MK Two +
Reason: The Transcender has always killed you of fall damage so it was a bit disappointing, and ontop of that it granted you the advanced "Nice view from up here!" so I changed around some of the values. Also changed around some of the values to make it more clean and more flashy because who doesn't like that?
Changed the Levitation level from 100 to 10 +
Changed the Levitation tick duration from 30 to 25 +
Changed the Blindness ticks from 35 to 45 =
Changed the Slow Falling from 300(maybe?) to 500 +
Changed the Sun Transcender particle maximal age from 3(maybe) to 13 =
Changed the sun Transcender particle variation from 4(maybe) to 23 =
Reason: The Focus Fire ability has always seemed quite powerful so I toned down the values by small amounts. It's pierce has always seem a bit overdone so I decided to slightly decrease it. Same with the duration, in adjust to all these nerfs I wanted to make the ability cooldown less so it could be more reliable, and it always seemed weird that it wasn't possible to use it in your off hand so I decided to do that but add a bit of spark to it so there is strategy for this ability. I also thought the sounds it made was pretty loud and deep in pitch so I turned those up some.
Changed the Focus Fire ability speed from 23 to 19
Changed the Focus Fire ability damage from 0.3825 to 0.3425
Changed the Focus Fire ability knockback from 5.2 to 4.3
Changed the Focus Fire ability pierce from 7 to 6
Changed the Focus Fire ability level sound from 8.925 to 6.925
Changed the Focus Fire ability pitch sound from 0.0225 to 0.0325
Changed the Focus Fire ability cooldown from 300 ticks to 250 ticks
Focus Fire ability can now be used in the off hand but it does 25% less damage with 25% faster ability cooldowns
Reason: Coballium Ore smelt time doesn't really quite fit the fact that the mod is grindy so I changed it slightly, and the XP reward was way too good. And it didn't seem to match most other recipes requiring blast furnaces. Changed around some ore values too because I felt that for a grindy game it is simply too low, and the blast resistances should have been lower. These changes will affect mining by a large amount but is needed for a mod like this. With all these new changes the Portal Block was bound to change, and with the Dimension Two dimension now getting the name Planetary it has now been changed to fit that. The hardness always seemed excessive so I toned it down a little, same with the harvest level.
Coballium Ore Smelt Time from 300 to 330 -
Coballium Ore XP Reward from 1.8 to 1.4 -
Coballium Ore To Ingot Changed From Smelting To Blast Furnace -
Changed Fireium Ore drop to Fireium Ore -
Made Fireium Ore smeltable to Fireium +
Changed Fireium Ore Hardness from 4.325 to 6.465 -
Changed Fireium Ore Blast Resistance from 2.65 to 2.35 -
Changed Coballium Ore Hardness from 3.425 to 4.8 -
Changed Coballium Ore Blast Resistance from 1.825 to 1.35 -
Changed the Planetary Stone Hardness from 1.5 to 1.8 -
Changed Planetary Stone Blast Resistance from 6 to 4 -
Changed the Portal Block name to Planetary Portal Block =
Changed the Planetary Portal Block Hardness from 4.5 to 4.2 +
Changed the Planetary Portal Block Blast Resistance from 6.5 to 3.5 -
Changed the Planetary Portal Block Tool Harvest Level from 2 to 1 +
Reason: Due to the recent changes of Version 2.2 and this current Version 2.3 armor and tools has been made way more harder to get so in result I buffed their durability a bit, increased their damage, but decreased their enchantability level because I felt that they were a touch too high, and on top of that I nerfed their harvest level and efficiency so that they are better at combat but not better at using as a tool. Now as for the armor I had to change them up slightly since of the Armor Update since having the same repair item would simply be too silly. I increased their durability like the tools since they were made more expensive as of last update, and I have decreased a lot of the armor values of Fireium because I simply felt like it was too strong of an armor. I also nerfed down Coballium Armor since it was still pretty strong and there had to be a reasonable difference between Coballium and Fireium armor. I also changed Fireium Armor to be lava proof because it is literally made of fire. Now as for all the Xenite nerfs I simply felt that Xenite was incredibly powerful as a weapon and armor. So I had to tone down a lot of the values, especially given all the buffs recently to loot tables.
Changed Coballium Sword Damage from 5.2 to 5.3 +
Changed Coballium Sword Durability from 285 to 295 +
Changed Coballium Sword Harvest level from 2 to 1 -
Changed Coballium Sword Efficiency from 4.5 to 4.2 -
Changed Coballium Sword Enchantability from 11 to 9 -
Changed Fireium Sword Harvest level from 3 to 2 -
Changed Fireium Sword Efficiency from 7 to 6 -
Changed Fireium Sword Enchantability from 8 to 7 -
Changed Fireium Sword Attack Damage from 6.5 to 6.7 +
Changed Fireium Sword Durability from 640 to 690 +
Changed Xenite Sword Efficiency from 8.5 to 7.2 -
Changed Xenite Sword Enchantiblity from 16 to 13 -
Changed Xenite Sword Damage from 7.5 to 6.7 -
Changed Xenite Sword Durability from 1861 to 1461 -
Changed Xenite Sword Attack Speed from 1.6 to 1.65 +
Changed Coballium Armor Durability from 8 to 13 +
Changed Coballium Armor Enchantibility from 11 to 9 -
Changed Coballium Armor Toughness from 0.003 to 0.002 -
Removed Coballium Repair item Coballium Ingot -
Added Coballium Repair item Coballium Armor Plating +
Changed Fireium Armor to be Immune to Fire +
Changed Fireium Armor Durability from 24 to 27 +
Changed Fireium Armor Helmet Armor Value from 2 to 1 -
Changed Fireium Armor Leggings Value from 3 to 2 -
Changed Fireium Armor Chestplate Value from 4 to 3 -
Changed Fireium Armor Enchantability from 8 to 7 -
Removed Fireium Armor Repair item Fireium -
Added Fireium Armor repair item Fireium Armor Plating +
Changed Xenite Armor Durability from 33 to 31 -
Changed Xenite Armor Enchantability from 16 to 14 -
Changed Xenite Armor Toughness from 0.07 to 0.04 -
Changed Xenite Armor Knockback Resistance from 0.012 to 0.009 -
Reason: Xenite tools even have seen glory days so it's time to put an end to that. It has been OP for long enough so we are toning down everything about them, some more than others. And as for Fireium and Coballium with this update they have gotten more harder to obtain so I increased their durability but nerfed everything else to keep damage consistent and to make the game still grindy by turning down their efficiency. And enchantability has been needing a lot of changes recently.
Changed Xenite Pickaxe Efficiency from 8.5 to 8.2 -
Changed Xenite Pickaxe Enchantability from 16 to 14 -
Changed Xenite Pickaxe Damage from 5.1 to 4.7 -
Changed Xenite Pickaxe Durability from 1861 to 1731 -
Changed Xenite Shovel Efficiency from 8.5 to 8.2 -
Changed Xenite Shovel Durability from 1861 to 1661 -
Changed Xenite Shovel Enchantability from 16 to 13 -
Changed Xenite Shovel Damage from 3.8 to 3.6 -
Changed Xenite Axe Damage from 9.5 to 9.2 -
Changed Xenite Axe Efficiency from 8.5 to 8.2 -
Changed Xenite Axe Enchantability from 16 to 15 -
Changed Xenite Axe Attack Speed from 1 to 0.98 -
Changed Xenite Axe Durability from 1861 to 1800 -
Changed Xenite Hoe damage from 1.65 to 1.62 -
Changed Xenite Hoe Efficiency from 8.5 to 8.1 -
Changed Xenite Hoe Enchantability from 16 to 12 -
Changed Xenite Hoe Attack Speed from 2.6 to 2.4 -
Changed Xenite Hoe Durability from 1861 to 1361 -
Changed Fireium Pickaxe Efficiency from 7 to 7.1 +
Changed Fireium Pickaxe Harvest Level from 3 to 2 -
Changed Fireium Pickaxe Attack Damage from 4.3 to 3.9 -
Changed Fireium Pickaxe Durability from 640 to 920 +
Changed Fireium Shovel Harvest Level from 3 to 2 -
Changed Fireium Shovel Efficiency from 7 to 6.3 -
Changed Fireium Shovel Durability from 640 to 850 +
Changed Fireium Shovel Enchantability from 8 to 7 -
Changed Fireium Axe Efficiency from 7 to 6.8 -
Changed Fireium Axe Harvest Level from 3 to 2 -
Changed Fireium Axe Enchantability from 8 to 6 -
Changed Fireium Axe Attack Speed from 0.95 to 0.93 -
Changed Fireium Axe Durability from 640 to 820 +
Changed Fireium Hoe Efficiency from 7 to 6 -
Changed Fireium Hoe Harvest Level from 3 to 2 -
Changed Fireium Hoe Enchantability from 8 to 5 -
Changed Fireium Hoe Attack Damage from 1.4 to 1.3 -
Changed Fireium Hoe Attack Speed from 2.5 to 2.2 -
Changed Fireium Hoe Durability from 640 to 940 +
Changed Coballium Hoe harvest level from 2 to 1 -
Changed Coballium Hoe Efficiency from 4.5 to 4.2 -
Changed Coballium Hoe Enchantability from 11 to 7 -
Changed Coballium Hoe Damage from 1.2 to 1.1 -
Changed Coballium Hoe Attack Speed from 2.3 to 1.9 -
Changed Coballium Hoe Durability from 285 to 385
Changed Coballium Shovel Harvest Level from 3 to 2 -
Changed Coballium Shovel Efficiency from 4.5 to 4.1 -
Changed Coballium Shovel Enchantability from 11 to 9 -
Changed Coballium Shovel Attack Damage from 2.8 to 2.4 -
Changed Coballium Shovel Durability from 285 to 320 +
Changed Coballium Pickaxe Efficiency from 4.5 to 4.3 -
Changed Coballium Pickaxe Enchantability from 11 to 6 -
Changed Coballium Pickaxe Attack Damage from 3.5 to 2.9 -
Changed Coballium Pickaxe Durability from 285 to 430 +
Changed Coballium Axe Effeciency from 4.5 to 4.4 -
Changed Coballium Axe Enchantability from 11 to 9 -
Changed Coballium Axe Attack Speed from 0.85 to 0.83 -
Changed Coballium Axe Durability from 285 to 350 +
